Rarity | |
Attribute | Wind |
Role | Support |
Buffs & Debuffs
Buffs
ATK Up, Dispel Debuffs, Healing, Reduce Cooldown
Debuffs
Ahmed (Geb) Basic Information
Ahmed is a support Esper who can frequently heal allies and enhance their ATK.
Prelude To Life attacks an enemy three times. Each hit heals an ally. World Stage performs a single-target heal 10 times, and reduces allied Espers’ ability cooldowns. Warm Harmonics is Ahmed’s core power. Each time Ahmed actively casts a healing ability, he passively heals the ally with the lowest HP%. It restores the target’s max HP threshold, and grants 1 stack of Supporting Song that boosts their ATK; if the target is below 50% HP, it grants 1 more attack of Supporting Song. After ascension, Ahmed will dispel the target’s Diseased effects before healing.
Recommended Sets
Abiding Panacea Set x4
Healing Efficacy +30%
Sword Avatara Set x2
Grants a 25% chance of using Counterattack upon taking damage
Wind Walker Set x4
SPD +25%
Sword Avatara Set x2
Grants a 25% chance of using Counterattack upon taking damage
Ahmed (Geb) Abilities
Prelude to Life
Attacks an enemy, dealing damage based on the caster’s ATK and max HP and healing an ally for a portion of the caster’s max HP.
Warm Harmonics (Passive)
Each time Geb casts a healing ability actively, he passively heals the ally with the lowest HP. If a target suffers from a max HP penalty, restores the target’s max HP threshold by a percentage and applies 1 stack of Supporting Song. If the target’s HP is below a certain percentage, applies another stack of Supporting Song.
After Ascension:
Each time Geb casts a healing ability actively, he passively heals the ally with the lowest HP. If a target suffers from a max HP penalty, restores the target’s max HP threshold by a percentage, clears Diseased debuffs, and applies 1 stack of Supporting Song. If the target’s HP is below a certain percentage, applies another stack of Supporting Song.
Supporting Song: (Undispellable) Grants a percentage of base ATK boost per stack (has a max stack limit).
Wind Stage
Reduces ability cooldowns for all allies and heals whichever allies have the lower HP a certain number of times, each restoing their HP equal to a portion of the caster’s max HP. Colldown will not be affected by Unit Abilities.
Captain Ability
Increases ally HP by 30%