Rarity | |
Attribute | Inferno |
Role | Fighter |
Buffs & Debuffs
Buffs
Debuffs
Narmer (Ra) Basic Information
Narmer is a strong if given the chance to stack a large number of “Burning Suns”, allowing the potential to deal massive damage in one hit.
Every action taken or buff applied to Narmer grants him one “Burning Sun”, each of which increases the damage dealt by Emblazoned Strike.
A sufficient number of stacked Suns also allows Emblazoned Strike to ignore a portion of the enemy’s DEF and reduces Narmer’s own cooldown.
Recommended Sets
War Machine Set x4
ATK +30%
Fiery Incandescence Set x2
C. RATE +20%
War Machine Set x4
ATK +30%
Sword Avatara Set x2
Grants a 25% chance of using Counterattack upon taking damage
Narmer (Ra) Abilities
Sunwheel
Deals damage equal to 130% of ATK to an enemy while stealing 1 buff with a(n) 100% chance of granting ATK Up for 2 turns.
- Damage increased to 110%
- Trigger Chance increased to 75%
- Damage increased to 120%
- Trigger Chance increased to 100%
- Damage increased to 130%
Wheel of Fate
Stacks 2 Burning Sun at the start of each turn. Each buff received stack 1 Burning Sun, with a maximum of 8 stacks.
Emblazoned Strike
Deals damage equal to 100% of ATK to all enemies. This attack consumes all of Ra’s Burning Suns, and each Burning Sun increases the damage dealt by 10%. If Ra has 3 or more Burning Suns, then this attack ignores 40% of enemy DEF. If Ra has 5 Burning Suns, then this attack reduces all ability cooldown by 1 turn. Cooldown: 3 turns.
- Damage increased to 75%
- Damage increased to 80%
- Damage increased to 90%
- Damage increased to 100%
- Cooldown reduced by 1 turn(s)
Captain Ability
Increases ally ATK in Point War by 40%