Rarity | |
Attribute | Wind |
Role | Fighter |
Buffs & Debuffs
Buffs
Debuffs
Bleed, DEF Down, Transfer Debuffs
Zelmer (Sekhmet) Basic Information
Zelmer can be a strong DPS nuker against individuals particular heavily debuffed enemies.
Each debuff afflicting an enemy provides Zelmer’s “nuke” – Scarlet Tides – with a significant damage bonus.
A critical with Hunter will inflict Bleed whereas Beast Attack has a chance of reducing enemy DEF.
Recommended Sets
Wind Walker Set x4
SPD +25%
Apollo’s Bow Set x2
ACC +25%
Wind Walker Set x4
SPD +25%
Master Grove Set x2
HP +25%
Zelmer (Sekhmet) Abilities
Beast Attack
Attacks an enemy twice, each dealing damage equal to 60% of ATK a(n) 35% chance of DEF Down debuff for 2 turns.
- Damage increased to 55%
- Trigger Chance increased to 25%
- Damage increased to 60%
- Trigger Chance increased to 35%
Hunter
Attacks an enemy 3 times, each dealing damage equal to 80% of ATK with a(n) 30% chance of transferring an afflicting debuff to the target. Cooldown: 2 turns.
- Damage increased to 65%
- Damage increased to 70%
- Damage increased to 80%
- Cooldown reduced by 1 turn(s)
After Ascension:
Attacks an enemy 3 times, each dealing damage equal to 80% of ATK with a(n) 30% chance of transferring an afflicting debuff to the target. If a critical is triggered, then inflicts Bleed for 2 turns. Cooldown: 2 turns.
Scarlet Tides
Deals damage equal to 250% of ATK to an enemy. If the target is debuffed, then this attack deals 20% bonus damage per buff. Cooldown: 4 turns.
- Damage increased to 230%
- Damage increased to 240%
- Damage increased to 250%
- Cooldown reduced by 1 turn(s)
Captain Ability
None.