Rarity | |
Attribute | Shimmer |
Role | Support |
Buffs & Debuffs
Buffs
Debuffs
Buff Blocker, Diseased
Chalmers (Idun) Basic Information
Chalmers is an offensive nuker who, like Lewis, has the ability to deal bonus damage at the cost of his own HP.
Gold Pulse launches a devastating attack against an enemy which deals bonus damage based on the target’s Max HP at the cost of some of Chalmers own HP. It also inflicts a Diseased healing block and prevents the enemy from receiving buffs for a short time.
Chalmer’ Vita Lightbeam deals bonus damage to enemies who possess a relatively higher percentage of remaining HP than Chalmers does currently.
Recommended Sets
War Machine Set x4
ATK +30%
Fiery Incandescence Set x2
C. RATE +20%
War Machine Set x4
ATK +30%
Fiery Incandescence Set x2
C. RATE +20%
Chalmers (Idun) Abilities
Gold Ray
Deals damage to a target equal to 120% of ATK plus an extra 3% of the target’s max HP. The amount of the extra damage can’t exceed 100% of Idun’s ATK. This attack consumes 5% of Idun’s current HP.
- Damage increased to 105%
- Damage increased to 110%
- Damage increased to 115%
- Damage increased to 120%
Vita Lightbeam
Attacks an enemy twice, each dealing damage equal to 75% of ATK with a(n) 60% chance of inflicting Diseased for 2 turns. Cooldown: 3 turns.
- Damage increased to 75%
- Trigger Chance increased to 50%
- Cooldown reduced by 1 turn(s)
- Trigger Chance increased to 60%
After Ascension:
Attacks an enemy twice, each dealing damage equal to 75% of ATK with a(n) 60% chance of inflicting Diseased for 2 turns. If the target’s HP ceiling is higher than Idun’s, then each strike deals extra damage equal to 3% of the target’s max HP. (The extra damage is up to 100% of Idun’s ATK.) Cooldown: 3 turns.
Gold Pulse
Deals damage to a target equal to 120% of ATK plus an extra 10% of the target’s max HP at the cost of 40% of current HP. The amount of the extra damage can’t exceed 300% of ATK. This attack inflicts Buff Blocker for 2 turns. Cooldown: 4 turns.
- Damage increased to 110%
- HP reduction reduced to 40%
- Damage increased to 120%
- Cooldown reduced by 1 turn(s)
Captain Ability
Increases ally ATK by 18%