![David Jason David Jason](https://cdn.dislyte.net/wp-content/uploads/2022/06/David-Jason.png)
Rarity | ![]() |
Attribute | ![]() |
Role | Fighter |
Buffs & Debuffs
Buffs
Debuffs
ATK Down, Reduce AP, Steal Buffs, Stun, Taunt
David (Jason) Basic Information
David is an offensive Esper with strong taunting and dispel abilities.
David can clear himself of debuffs and taunt a random enemy before acting and upon being struck.
His Curtain Call will launch multiple attacks against a single enemy, each of which steals a buff ends with a brief stun and AP knockback.
Recommended Sets
![Wind Walker Wind Walker](https://cdn.dislyte.net/wp-content/uploads/2022/06/Wind-Walker.png)
Wind Walker Set x4
SPD +25%
![apollos bow apollos bow](https://cdn.dislyte.net/wp-content/uploads/2022/06/apollos-bow.png)
Apollo’s Bow Set x2
ACC +25%
![Wind Walker Wind Walker](https://cdn.dislyte.net/wp-content/uploads/2022/06/Wind-Walker.png)
Wind Walker Set x4
SPD +25%
![master grove master grove](https://cdn.dislyte.net/wp-content/uploads/2022/06/master-grove.png)
Master Grove Set x2
HP +25%
David (Jason) Abilities
![image 92 image 92](https://cdn.dislyte.net/wp-content/uploads/2022/06/image-92.png)
Roundhouse Dance
Deals damage to an enemy equal to 130% of ATK with a(n) 100% chance to inflict ATK Down for 2 turns.
- Damage increased to 110%
- Trigger Chance increased to 75%
- Damage increased to 120%
- Trigger Chance increased to 100%
- Damage increased to 130%
![image 93 image 93](https://cdn.dislyte.net/wp-content/uploads/2022/06/image-93.png)
Moonwalk
If Jason is disabled form taking action before his turn starts, then he’ll dispel a debuff from himself and Taunts a random enemy for 1 turn.
After Ascension:
If Jason is disabled form taking action before his turn starts, then he’ll dispel a debuff from himself and Taunts a random enemy for 1 turn. This ability has a 30% chance to trigger after Jason is attacked.
![image 94 image 94](https://cdn.dislyte.net/wp-content/uploads/2022/06/image-94.png)
Curtain Call
Attacks an enemy three times, each dealing damage equal to 60% of ATK, and steals up to 3 buffs form the target. Then launches a finishing strike, dealing damage equal to 85% of ATK while Stunning the target for 1 turn. Each stolen buff empowers the finishing strike to reduce the target’s AP by 30%. Cooldown: 5 turns.
- Last hit damage increased to 65%
- Cooldown reduced by 1 turn(s)
- Last hit damage increased to 75%
- Cooldown reduced by 1 turn(s)
- Last hit damage increased to 85%
Captain Ability
None.