Anesidora (Pandora)

Anesidora Pandora
Rarity4 star
Attributeshimmer icon small Shimmer
RoleSupport

Buffs & Debuffs

Buffs

SPD Up

Debuffs

ATK Down, Dispel Buffs, Stun

Anesidora (Pandora) Basic Information

Anesidora is a Fighter Esper with access to powerful HP percentage-based attacks and debuffs.
Anesidora can inflict a “Pandora’s Box” debuff on all enemies for 2 turns with Gift of the Gods, stunning enemies and removing a certain percentage of current HP at the start of the target’s 2nd turn.
Furthermore, if Anesidora casts her Doom Box against an enemy already afflicted by “Pandora’s Box”, then the Pandora’s Box debuff triggers immediately.

Recommended Sets

Wind Walker

Wind Walker Set x4
SPD +25%

master grove

Master Grove Set x2
HP +25%

Wind Walker

Wind Walker Set x4
SPD +25%

Adamantine

Adamantine Set x2
All Allies start battle with a Shield equal to 15% of max HP. Lasts 2 turns

Anesidora (Pandora) Abilities

image 19

Prodigious Talent

Deals damage to an enemy equal to 30% of ATK plus 8% of Pandora’s max HP with a(n) 50% chance of inflicting ATK Down for 2 turns.

  • Damage rate based on max HP increased to 7.5%
  • Trigger Chance increased to 40%
  • Damage rate based on max HP increased to 8%
  • Trigger Chance increased to 50%

image 18

Doom Box

Attacks an enemy twice, each dealing damage equal to 20% of ATK plus 6% of Pandora’s max HP. Each strike has a(n) 60% chance of dispelling 1 buff from the target. Cooldown: 3 turns.

  • Damage rate based on max HP increased to 5.5%
  • Trigger Chance increased to 60%
  • Damage rate based on max HP increased to 6%
  • Cooldown reduced by 1 turn(s)

After Ascension:

Attacks an enemy twice, each dealing damage equal to 20% of ATK plus 6% of Pandora’s max HP. Each strike has a(n) 60% chance of dispelling 1 buff from the target and then triggering Pandora’s Box if present. Cooldown: 3 turns.


image 17

Gift of the Gods

Grants SPD Up to the whole team for 2 turns and inflicts Pandora’s Box on all enemies for 2 turns, removing 50% of current HP from enemies and inflicting Stun for 1 turn at the start of their 2nd turn (not applicable to bosses). Gains a bonus turn. Cooldown: 4 turns.

  • HP deduction to 45%
  • Cooldown reduced by 1 turn(s)
  • HP deduction to 50%
  • Cooldown reduced by 1 turn(s)

red acc captain

Captain

Increases ally ACC in Point War by 40%

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