Rarity | |
Attribute | Flow |
Role | Controller |
Buffs & Debuffs
Buffs
Debuffs
Absorb AP, Dispel Buffs, Stun
Jeanne (Gerd) Basic Information
Jeanne has powerful single-target disable abilities.
Punk inflicts Stun while attacking enemies.
Cool Rhythms inflicts Stun on multiple enemies at random and absorbs each target’s AP.
Beat Burst removes all of the target’s buffs and inflicts Stun for 1 turn.
Recommended Sets
Wind Walker Set x4
SPD +25%
Apollo’s Bow Set x2
ACC +25%
Wind Walker Set x4
SPD +25%
Master Grove Set x2
HP +25%
Jeanne (Gerd) Abilities
Punk
Attacks an enemy 3 times, each dealing damage equal to 40% of ATK with a(n) 25% chance of inflicting Stun for 1 turn.
- Damage increased to 35%
- Trigger Chance increased to 20%
- Damage increased to 40%
- Trigger Chance increased to 25%
Cool Rhythm
Deals damage equal to 90% of ATK to 3 random enemies with a(n) 100% chance of inflicting Stun for 1 turn. Cooldown: 3 turns.
- Damage increased to 85%
- Trigger Chance increased to 85%
- Damage increased to 90%
- Trigger Chance increased to 100%
After Ascension:
Deals damage equal to 90% of ATK to 3 random enemies with a(n) 100% chance of inflicting Stun for 1 turn. Absorbs 30% of AP from each target. Cooldown: 3 turns.
Beat Burst
Deals damage to an enemy equal to 120% of ATK plus 12% of Max HP, dispels all buffs, and inflicts Stun for 1 turn. Cooldown: 4 turns.
- Damage increased to 110%
- HP-damage conversion ratio increased to 12%
- Damage increased to 120%
- Cooldown reduced by 1 turn(s)
Captain Ability
Increases ally ACC by 20%